Weapon Energy
From Megaman Mush Wiki
Mega Man MUSH uses a system in combat that is borrowed from the Mega Man RPG Command Mission. Each character has a minimum of five attacks at varying levels (1-10) and by using these attacks a pool of Weapon Energy (WE for short) is either added to or deducted from.
Characters start combat with 15 Weapon Energy which can be added to or deducted from by attacks and generate.
If a character for whatever reasons uses more Weapon Energy in their pool (for example if a character uses a level 6 when having only 1 WE) the difference will be deducted from Life Energy. In this example six life energy would be deducted in 'overload'.
+generate allows a character to regain 8 WE at the cost of their attack for the round. Those with generator gain 12 WE instead.
WE Addition And Deduction Scale
- Level 1 = +7 WE.
- Level 2 = +6 WE.
- Level 3 = +3 WE.
- Level 4 = +0 WE.
- Level 5 = -4 WE.
- Level 6 = -9 WE.
- Level 7 = -15 WE.
- Level 8 = -22 WE.
- Level 9 = - 29 WE.
- Level 10 = - 38 WE.
On top of this, an attack will consume more Weapon Energy if it has the attack types Stun, Homing, or Inefficient attached to it, or by having Rapid Blink on. Bioroids and Reaverbots consume less Weapon Energy.
