Secure:NPDMF

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The North Pole Dimensional Facility is a five story cube suspended off the sea floor by thermal pylons that provide the facility's non-scientific power. The pylons tap into the (generally) geologically quiet East Gakkel Ridge, well away interest save for occasional polar adventures who are unlikely to encounter it. Several of the pylons have been breached and are dumping superheated steam through the other floors erratically. It's hot.

You enter the facility through a docking bay at the lowest level designed for the use of a nuclear submarine. The docking bay is two stories tall, accounting for the heavy crane equipment set above the bay to assumedly take things off the submarine. There's a control area accessible by a catwalk to work the crane, and halogen lights set up throughout the bay to light things up clearly. There's debris everywhere, but does not have the type of litter common throughout the facility: Reavers.

The facility is packed with dead Reavers. Most of them are the conventional Zakobon type but some are specialized creatures created to operate underwater. Some of them have been killed by blunt force trauma, while the majority appear to have had their cores exploded by some invisible force. The first and second floors are the worst with them, while the third floor -- the actual portal chamber -- is entirely free of them.

When you look at the layout of the entire complex, you notice that the third floor technically encroaches on the second and fourth floors. The portal machine is at the center of the cube, in a large, heavily armored chamber that the Reavers could not breach through the walls, floor or ceiling. The only way to enter the third floor is through the giant freight elevator that services the cube from the docking bay to the topmost floor. The third floor is cool and dry as opposed to the damp heat of the rest of the complex. From the elevator, there is a short hallway that leads to a railing that overlooks the interlocking arches that create the portal machine, with a trapezodial control chamber next to the railing.

Most of the equipment has been stripped out of the chamber. The consoles are all still there, but a huge farm of servers was once in this room. Only one of them is left, with only the racks remaining. It appears the servers were ripped out in many cases, leaving the metal twisted and damaged. The server that remains appears to be the bare-bones operating system for the portal, which can be accessed through the main console. When the console is activated, a holographic interface system appears that appears, so far, to only display a prompt to enter a series of four-digit long coordinates. What coordinate system this is or what the numbers would designate is so far a mystery. There is no documentation left behind.

The arches themselves generate energy. You can tell because power is going to it, and it's doing /something/. At present it generates a silvery disc that floats peacably inside of the arches; when the server is accessed the disc spins up into a sphere that floats inside of the arches. It can be interacted with -- the disc or sphere shreds into strange wispy pieces when it contacts anything, reconstructing itself into its old shape after a few seconds. The silvery material does not exist. It has no matter or energy signature. It generates no radiation. You can see it for reasons you do not understand.

The mechanism is powered by a reactor set into the floor at the exact center of the cube. The arch system itself is actually offset from the center, setting it off to be diagonal from the control chamber overhead. The reactor is approximately the size of a medicine ball and is isolated from the power systems of the rest of the complex. It is completely sealed and does not appear to have any hatches for maintanence, connecting to the portal mechanism by one thickly armored cable.

If you screw around long enough, you can pull up the statistics screen for the reactor. It's connected to the main systems in the control room as well as having connections to other parts of the cube. It could easily power Neo Tokyo indefinitely without working itself too hard. Just idling the portal appears to consume awesome amounts of energy. Notably there is no method by which the portal can be shut off. It seems to be intended to never shut down. Not for a second. Not for a millisecond. Not ever. The only shutdown-type command available is something called 'shockwave' that has a 60 second timer. Don't push it.

The rest of the base, being filled with Reavers, is torn up to varying degrees. You can figure out what the rest of the space was being used for, though. What there is of the second floor was dedicated to a small barracks space. Ten human-sized rooms and one Reploid-scale room are snugly packed into the space left from the docking bay and the portal chamber pushing down into it with its heavy armored walls. The fourth floor had general human services; a medbay, a mess hall, a training room, the arsenal (stripped but with enough room to store weaponry for a squad of four to six), and a rec room with magazines and newspapers that cover a range of dates, but none later than August 15, 2217.

The fifth floor has several laboratories divided into sealed sections based off of their purpose. While in a battered condition from the Reaver attack, there are numerous useful equipment and supply drops for the enterprising spider. Many of the consoles won't work until they are able to find the server on the third floor that is still there; apparently they centralized their storage for this purpose.

About half of the available space is laboratory, and the other half of the space appears to be warehousing things. An ordinary supply space is marked off from what appears to be called "acquisitions". There are signs that this was also raided when the base was abandoned, leaving behind things of an inexplicable nature that have no immediate strategic or tactical value.

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