Murderball
From Megaman Mush Wiki
These are the tentative rules for Maverick "Murderball." They are under construction and subject to change both before and after the initial league game is played.
If it is not in the rules, it is assumed you can do it. The rules are being ICly drafted as a result of the games so they may be altered depending on the results of games as declared by the League Officials. (There is right now only one League Official and his name is Overclock.) The words are considered to be ICly drafted by the League Officials and any wording insluting to non-Mavericks is to be considered the League Official's fault.
Common sense still applies - for example, the field is a brightly lit football field so you can't "hide in the shadows" during a game.
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BASICS
Rulebook is for the most part as to the standard rulebook for "American" Football (not Futbol).
Here are the basics: http://www.football.com/rulesabc/play_game.shtml
Murderball is played on a 300 yard field (with 20 yard end zones). The size of the play field is twice the size of the standard Canadian playing field (3 times the size of the playing field used by the NFL), to account for the possibility of longer runs, flying players, etcectera.
The game uses 4 downs as per the NFL rules rather than the 3 in the Canadian rules.
The game is played in 15 minute quarters for a "one hour" game. There is a 15 minute halftime.
The game allows a Canadian sized team (12 players) maxiumum. Smaller teams are permissible in this game so long as both sides are even. A team may have specialized players (a special kicker, etc) warming the bench so long as no more than 12 players at a time are fielded.
Scoring is as per the CFL rules.
The field is brightly lit during both day and night games.
EQUIPMENT RULES
Human beings (or enhanced humans) involved in the game may use only standard CFL-grade equipment. Use of /any/ protective equipment is optional.
Robots/cyborgs involved in the game may 'wear' any armor considered part of their body, whether it is either part of their standard armor set or can be summoned to their body from subspace (ie, keyed to them personally). Human-infiltration type robots who do not wear armor and have none keyed to their bodies are limited to the human standard playing equipment.
Carrying a hand-held/melee weapon is considered non-standard equipment, as is any firearm that is not physically attached to your body.
Power armors, ride armors, etc, are not standard equipment. Flight packs, etc, are not standard equipment.
The ball is a standard hide ball and is non magnetic.
BALL HANDLING
The ball may not leave the dimension during play.
The ball must be physically carried during a run, as opposed to being held in a compartment inside the person who is carrying it. Eating, devouring, or otherwise consuming the ball results in a penalty.
A player in control of the ball may not teleport, assume energy form, or anything that would remove the ball from this dimension/play.
WEAPONS
It is not permissible to use ranged weaponry at another player /who is on the ground./ If a player is airborne (ie flying) they may be shot at freely or attacked with any kind of ranged weapon. There is no excessive brutality rule for use against flying players.
Hand-held weapons not attached to the body are always disallowed.
Aside from these rules it is permissible to strike by basically any method other players to take away the ball or gain control of the ball. Tackling other players is preferred but kicking, punching, etc, are not disallowed by the rules of the league.
UNNECESSARY ROUGHNESS
...basically does not exist, nor are any types of blocking or striking illegal against players. However it is still not permissable, and assesses a penalty, to strike an official.
TELEPORTING
It is permissible to teleport about the field after the whistle is blown and the game has begun, so long as you are not the person in control of the ball at the time. The ball itself may not be teleported, nor held by anyone who teleports with it, or a penalty will be assessed.
FLYING
Permissible in play, though anyone who decides to fly also consents to being shot.
A player in control of the ball who flies over the end zone must put both feet on the ground before a touchdown will be declared.
A player may not interfere with a field goal or point kick while flying.
Flying over the stands is considered going off-sides
TURF
Willfull destruction of the field itself will result in a penalty to the team who causes this to happen. This penalty is typically 10 yds but can vary based on the amount of destruction. Attempting to tunnel under/explode/rip up the field, etc, all count as trying to destroy it and a penalty will be assessed.
TEAM BRANDING
Team names will be one word, as well as the team sponsoring faction or location. An example would be "The Maverick Ninjas" or "The Able City Smashers".
Not allowed: Multi-word names like: "The Irregular Guys Who Work for Epsilon and Who Love Holding Big Balls"
Also not allowed: "The Supercalifragilisticexpialidocous" or any other name that violates the "one word name" rule in spirit if not by letter.
PLAYERS
When the clock is running new players may not enter the field (via teleporting etc) or assess a penalty (too many men). All other standard rules for player substitution apply.
Anything that is mobile and capable of carrying the ball counts as a player, with the following exceptions:
Other mobile units that can be independantly and nearly instantly created by an existing player do not count as players as long as they appear on the field ONLY after the clock has started. If they are part of the initial lineup, they count as players and must follow the substitution rules. Nearly instantly means this does not mean "other robots you have built in the past," unless you can build them on the field right that second while the clock is running.
It is permissible to change shape and form during play if a player is capable of this.
Sapience is no indication of playerhood - if it can move and hold the ball it is a player.
