Infiltration
From Megaman Mush Wiki
Infiltration is an ability that represents a character's skill at surpassing standard security measures. It is most often used as the rationale for how certain kinds of characters (spies, assassins, and so on) enter secured facilities to complete various objectives. Characters who do not have infiltration can attempt to break into a secured facility, but will have a much more difficult time dealing with the security measures, traps and other defenses a secured facility has to offer. Infiltrators are specialists, and are very valuable to their organizations.
Infiltration does not justify any other ability. However, other abilities can assist in completing an infiltration mission; Disguise, Hacking, Holograms or Stealth are very useful to an infiltrator.
In order to infiltrate a factional base, an infiltrator needs to have OOC permission from the fachead of that faction. A time to work out an infiltration scene can then be arranged. Other players will more than likely be involved in attempting to resist an infiltration attempt. An infiltrator may be captured or otherwise inconvenienced if their infiltration attempt is discovered. This is a risky business, which is another reason infiltrators are so valued. Good ones are worth their weight in gold. Bad ones, on the other hand, tend to be found in unmarked graves.
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