Bonne Machines

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To complete their duties as pirates the Bonnes have at their disposal several machines. Whether piloted by Tron, Teisel, Bonne or the Servbots and whether they are in circulation at the current point in time all depend on circumstance (and how much money the Bonne's have).


Contents

The Gesellschaft

Exterior view of the Gesellschaft.
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Exterior view of the Gesellschaft.

General

Formerly a Deluxe Air Yacht, retrofitted by Teisel, Tron, and Bon to become a potent force in the skies. Mobile lair of the Bonne Family, it is capable of surprising speeds due to the refractor powered Ion Drive. Heavily armed and armored, with a main cannon able to vaporize buildings, it is used by the Bonnes for quick, hard attacks then rapid withdrawals. Acting as a carrier craft for the Bonnes, several dozen of the Bonne fightercraft, the bricklike Drache, are housed within its hangar bay. Able to be run on minimal crew thanks to heavy automatization and the skill of the Servbot crewmembers. Capable of generating a large field of cloud cover to escape pursuit, and equipped with surprisingly effective radar jammers, the Gesellschaft has been a thorn in the side of the enforcers of peace across the globe.

Weapons

The weapons of the Gesellshaft are subject to change and are never final. This is because Tron and the Servbots are constantly retooling and changing the ship for it to be able to do different things. A general list of what is 'standard' however is contained below.

  • Starboard and port cannons.
  • Magnetic hooks.
  • Drache rapid deployment cannons.
  • Aft cannons.

Inside the Ship

The Gesellshaft has a level of comfort for its passengers to the equivalent of a semi-luxury air cruiser. Great effort has been put in by Tron to make it a smooth ride. Of course some areas are subject to less vibration and discomfort than others, though generally PC crew quarters are thought to be in the areas where this wouldn't be a problem. At all times the ship houses the following:

  • Mess hall and kitchens.
  • Storage rooms.
  • Laboratory / Medical Area.
  • Planning and Meeting Area.
  • Deck.
  • 'Punishment Room'.
  • Gym.
  • Bedrooms.

Draches

Draches (one with magnet at bottom right).
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Draches (one with magnet at bottom right).

General

Draches are small carriers piloted by Servbots. They serve as a fighter craft, storage and transportation for the Bonne's when not on the Gesellschaft. They have a light frame centered mostly on mobility and a reasonably heavy engine for speed and movement with cargo. Members of the Bonne's are usually required to grip onto handlebars at the bottom for transport or, if damaged, a magnet will be deployed from the bottom to collect damaged soldiers.

Weapons

  • Two light energy cannons.
  • Magno-hooks.

Maiberu Haagens

Maiberu Haagen.
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Maiberu Haagen.

General

Maiberu Haggens are squat tank like machines with tracks, a front snowplough like guard and two smashing arms. Primary used for demolitions and construction Tron rarely creates them unless there is a specific need for the Bonnes to renovate them. Consequentially the Bonnes presently have very few of these in circulation.

Weapons

  • Smashing arms.
  • Brute force (treads, snowplough).


Leopordos

Leopordos.
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Leopordos.

General

Leopordo's are Servbot manned small tanks that can be used for any purpose one would use a tank for. They are not very fast but their small size and thick armor makes them hard to destroy and the main cannon is of considerable, though not devastating, capability.

Weapons

  • Main cannon.
  • Energy cannons (forward facing).




Horunisse

Horunisse.
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Horunisse.

General

The Horunisse are used as carriers for other, smaller Bonne machines. Using them the Bonnes can quickly relocate items so they can be of better use while the machines themselves may not have the power. When not doing this their great arms and ability to deploy bombs can come in useful as deterrents.

Weapons

  • Bombs.
  • Long arms.



Blumebears

Blumebears.
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Blumebears.

General

Perhaps the most widely seen of Bonne Machines used by Servbots, the Blumebears come out favorite due to their relatively low repair, maintenance and construction cost versus their relative use and effectiveness. Consisting of a 'drum' of armor, four wheels and two guns the Blumebears work especially well when placed in tandem with others of their own kind where different models equipped with different weapons and skills can run rings around opponents.

Weapons

  • Energy cannons.
  • Machine guns.
  • Bomb deployment.
  • Anti-melee electric field.

Character Specific Bonne Machines

Marlwolf

General

The 'Ultimate Digging Machine', the Marlwolf is a large Bonne Machines used primary for (you guessed it) digging. Aside from that it can deploy bombs and energy shots though these are primary used to assist it in the task of digging.

Weapons

  • Energy cannons.
  • Bomb deployers.
  • Drills.
  • Tracks.

Feldynaught

The Feldynaught.
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The Feldynaught.

General

The Feldynaught is a large octopus-like Bonne machine that is designed to have a fair mix of endurance, firepower, velocity and agility. It uses its eight legs to incapacitate, destroy and dodge all at once. The Feldynaught has recently come out favor with the Bonne's due to its high cost of repair (those legs are expensive!) and is now more generally used on specific missions that require it. That or a member of the Bonnes decide they want to change it to their standardly used vehicle.

Weapons

  • Legs.
  • Energy cannons (on most of the armor).
  • Bomb deployers.
  • Brute force.
  • Velocity.

Fokkerwolf

The Fokkerwolf.
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The Fokkerwolf.

General

Still technically a prototype, the Fokkerwolf is perhaps one of Tron's greatest inventions. It uses speed, strength, agility and velocity in perfect balance to raid and pillage prospective targets before they even realize they are under attack. Its sleek design has also been improved to work stealthily and even in the higher regions of the atmosphere, making it nigh undetectable to all but those with advanced sensory perceptions.

Weapons

  • Homing missiles.
  • Energy cannons.
  • Bombs.
  • Wing-burners.
  • Velocity.



Blitzkrieg

General

Currently Teisel's armor of choice the Blitzkrieg is a variable shark-like mecha that can operate both under the ground or over it. Its shark like features spew bombs and energy shots alike as it threads seamlessly from place to place to confuse opponents and uproot potential raiding targets.

Weapons

  • Bombs.
  • Shark-like jaws.
  • Pointy bits.
  • Energy colliders.

Bruno

Exterior view of the Bruno.
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Exterior view of the Bruno.

General

A long-time favorite of Teisel, the Bruno was his version of the long-running Gustav that Tron made especially for him. Possessing much of the same capabilities Tron elected to put more energy into the raw capabilities (like strength and firepower) into the mecha than variety in terms of weapons so consequentially the Bruno is a very strong if not slightly predictable mecha.

Weapons

  • Bombs.
  • Energy cannons.
  • Brute strength.

Gustav

The Gustav.
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The Gustav.

General

Probably considered a third member of the Bonnes the Gustav is a familiar sight to opponents of the Bonnes and Tron's mecha of choice. Its red color and capabilities tried and tested to the advantage of the Bonnes. Tron is well known to still be in use of this mecha.

Weapons

  • Search cannon.
  • Gatling Cannon.
  • Bonne Bazuka.
  • Bombs.
  • Energy usage.
  • Raw strength.
  • Beacon Bombs.
  • 'Tank Mode'.

Gustav Green

General

Teisel occasionally mentions this to people though it is thought to be a hoax. The 'Gustav Green' as he calls it shares an almost identical likeness to the Gustav only in green and, aside from sporting a robotic replica of Teisel's well-known hair, concentrates primary on melee and the use of energy created melee weapons than its counterparts focus on firepower.

Weapons

  • Differs depending on whom Teisel is angry at and what he feels best to threaten them with.

Other

  • Asking Tron or Bonne about this usually creates confusion.

See Also

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