Armor
From Megaman Mush Wiki
The Armor ability allows a character to change into various forms with different stats and attacks. There are two primary uses of the Armor ability: it can be either for those who have actual armor that can be removed (whether physically or via being summoned in or out) or for those who can transform or change into a shape with different abilities (such as Turbo Man and Morph Moth). The former category includes those human characters that field Power Armor, and the latter "transformation" category applies to characters who do not change much physically, but shift in and out of different operational modes.
For each armor form, the Charisma, Courage, and Intelligence stats stay the same, as well as weaknesses and resistances. Attacks, abilities,and other stats may or may not change among the armor forms. In combat, you can generally change armor forms before your action without taking a turn, but you can only transform once in a single round. Characters with transformation or mode change armor can transform before +retreating, but characters with removable armor forms or Power Armor cannot.
It is not necessary to apply for a weaker unarmored form for characters who just take a few pieces of armor off between battles, nor is it necessary to apply for additional armored forms that only represent cosmetic or clothing changes. The Armor ability is required for changes that represent a change in attack loads or stats. If you are in doubt as to whether or not your potential app requires armor modes, ask a staffer. It is generally best to apply few or no armor modes, as having large numbers of armor forms is rare for reploids.
Go back: Application.
Go back: News Files.
